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README.1ST
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1995-11-29
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A few notes on this version of ZenNode:
1) See ZenNode.doc for a description of the new features that have been
added.
2) The command line syntax has changed! The defaults are still the same,
but a few commands have been renamed or moved. See run-time help for
details.
3) This programs does NOT check to see if you have a valid .WAD file to
begin with. If you don't, ZenNode will dutifully build it's data
structures for the .WAD file, but DOOM may behave unpredictably.
4) If you don't specify an output filename, the results will be written
to a .WAD with the orignal filename in the current directory. If the
.WAD you specified as the source is in the current directory, YOUR
ORIGINAL .WAD WILL BE OVERWRITTEN.
5) This version will not extract a single level from a .WAD file. ie:
If you specify a level on the command line, that level will rebuilt
and the entire .WAD file will be rewritten.
6) If the ZenNode detects that the new resources ( NODES, SEGS, BLOCKMAP,
etc. ) are the same as those in the original file, the file is not
rewritten. That is, if you run the program twice on the same .WAD
file, the second time, after generating the resources, it will not
update the file. ( No big deal, just thought you might like to know. )
7) Since ZenNode only builds resources ( ie: NODES and related structures ),
it WILL rebuild levels E1M1 - E1M9. By id Software's request, you are
asked not to distribute custom levels below E2M1 for DOOM/Heretic.
8) At any time while building a .WAD, file pressing <ESC> will stop ZenNode
from rebuilding any further levels in the .WAD file. However, it will
continue rebuilding the level it is currently on. Any levels that have
been rebuilt will be written to the .WAD file before exiting.
9) This version does not preserve any .EA's associated with a .WAD file.
In general, this isn't a problem since the current version of DOOM only
runs under DOS ( well actually a DOS extender under DOS ) and can't make
use of EA's anyway.
10) ZenNode stores any new data for a level in memory until the .WAD file is
rewritten. This means that if you rebuild a large .WAD file with lots of
levels ( id's IWADs for example ), ZenNode may need a lot of memory. If
you run into memory problems ( usually indicated by an 'Abnormal program
termination' message ), use the level selection option and do a few at a
time. For example:
C:\>ZenNode DOOM2 map01+map02+map03+map+04+map05
C:\>ZenNode DOOM2 map06+map07+map08+map+09+map10
...
11) I haven't verified that this version works properly with PolyObjects (
the moving sectors in HEXEN ). Since there aren't many editors for
HEXEN out yet, this shouldn't be a major problem.